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Slide Notes

DownloadGo Live

Where Are The Great Location-Based Games?

Published on Nov 19, 2015

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PRESENTATION OUTLINE

WORLD 1-1: PLAYING WEITZ

DAKOTA & AUGUST BROWN - 9/20/2013

WHAT IS A GAME?

WHERE ARE THE WORLD'S GREAT LOCATION-BASED GAMES?
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DEFINED BY RULES, THAT RESULTS IN A QUANTIFIABLE OUTCOME.

A game is a system in which players engage in artificial conflict,
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Games take place within Set boundaries.

IMPLICIT TO THAT DEFINITION IS THAT

DEFINED IN THEIR RULES.

THE BOUNDARIES OF MOST GAMES ARE CLEARLY

SPACES TO PERSONIFY THOSE BOUNDARIES.

AS GAME DESIGNERS, WE THEN CREATE

MORE REAL THAN OTHERS.

SOME SPACES BEING
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LARGER THAN OTHERS.

SOME SPACES BEING
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GAMES BREAK THIS CONVENTION.

WE'RE INTERESTED IN WHAT HAPPENS WHEN

EXPLICITLY DEFINE THEIR BOUNDARIES IN THEIR RULES.

NOT ALL GAMES

CONSTRUCTED TO PERSONIFY THOSE BOUNDARIES.

NOT ALL GAMES HAVE DEDICATED SPACES

BORROW SPACE THAT WASN'T ORIGINALLY INTENDED FOR THEM.

THE DEFINING QUALITY OF THESE GAMES IS THAT THEY MUST

Appropriative Games.

THAT'S WHY WE REFER TO THEM AS
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designing appropriative games?

What are some things to consider when
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ACTION

1. QUANTIFICATION OF

A GAME ACTION HAPPENED?

HOW DO WE KNOW IF

COMPUTER TO FIGURE IT OUT?

CAN WE USE A
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DIDN'T USE A COMPUTER?

...OR WHAT IF WE

The right Amount of Tech?

HOW MUCH TECH IS
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dissonance

2. Ludo-spatial

THE PLAYER WITH THE GAME SPACE.

GAMEPLAY SHOULD CONNECT

I DON'T OWN THIS PLACE.

...AND IT ISN'T A MULTI-STORY BUILDING.

A WATER SPIRIT NAMED AARNI

IS NOT FLOATING ABOVE 394 & 100.

THERE AREN'T REALLY ANY BASES AROUND HERE.

...AND I DON'T OWN ANY NANOBOTS.

gameplay AND THE SPACE IT IS APPROPRIATING?

HOW CAN WE CREATE MEANINGFUL ASSOCIATIONS BETWEEN

Release

Design Concept:

REPLAY VALUE

3. PERSISTENT GAMEPLAY WITH A HIGH
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ASSOCIATIVE DATA

...WHICH, UNFORTUNATELY, THERE IS A LACK OF GOOD SOURCES OF.

WE TEND TO MAKE (THE WRONG STUFF) STUFF UP.

AND IN THE ABSENCE OF GOOD DATA,

THIS IS ERNIE.

(AND WE'RE NOT THE ONLY ONES WHO DO THIS.)

LAST NIGHT, I KILLED ZOMBIE ERNIE.

EVEN THOUGH HE'S NEVER PLAYED THIS GAME, AND ISN'T REALLY A ZOMBIE.

SOCIAL GAMES EXPLOIT OUR PERSONAL RELATIONSHIPS

TO GENERATE WEAK SOCIAL ASSOCIATIONS.
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THE REAL WORLD

IS AN INTERESTING PLACE.
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TUCKED AWAY HERE AND THERE.

WITH AN AMAZING AMOUNT OF DATA

MORE MUNDANE THAN OTHERS.

WITH SOME DATA NODES BEING
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WHY DON'T MORE DESIGNERS TAP INTO THIS DATA?

POSSIBLY BECAUSE IT IS ONLY SEMI-PERMANENT AND NOT IMMEDIATELY PROFITABLE.

BELIEF IN SUBJECTIVE RULE SYSTEMS

ERODES OVER TIME.

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CAN WE TAP INTO?

WHAT OTHER DATA SOURCES
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FOR A GAME TO BE GREAT

LOCATION NEEDS TO BE UNIQUELY MEANINGFUL.
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QUANTIFICATION OF ACTION

COMPUTATIONAL

DEPENDS UPON A BELIEF IN ITS RULES.

BELIEF IN A GAME
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PHYSICAL AND VIRTUAL GAMES.

THIS APPLIES TO BOTH
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IN ORDER TO DESIGN GREAT GAMES?

DO WE NEED BETTER TECH
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AN UBICOMP PINK UNICORN HUNT.

WAITING / WISHING FOR BETTER SENSORS QUICKLY BECOMES
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LO-TECH SOLUTIONS WON'T WORK.

AND THE IS NO EVIDENCE TO SUGGEST THAT
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HOW IMPORTANT IS REPLAY?

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THEY ARE ON THEIR WAY.

AND MAYBE
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HAVE THREE HURDLES TO CLEAR.

I
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COLLISION DETECTION

BASICALLY...

A GAME ACTION OCCURED?

...OR HOW CAN A COMPUTER FIGURE OUT IF
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