PRESENTATION OUTLINE
DEFINED BY RULES, THAT RESULTS IN A QUANTIFIABLE OUTCOME.
Games take place within Set boundaries.
SPACES TO PERSONIFY THOSE BOUNDARIES.
GAMES BREAK THIS CONVENTION.
EXPLICITLY DEFINE THEIR BOUNDARIES IN THEIR RULES.
CONSTRUCTED TO PERSONIFY THOSE BOUNDARIES.
BORROW SPACE THAT WASN'T ORIGINALLY INTENDED FOR THEM.
designing appropriative games?
COMPUTER TO FIGURE IT OUT?
The right Amount of Tech?
THE PLAYER WITH THE GAME SPACE.
A WATER SPIRIT NAMED AARNI
THERE AREN'T REALLY ANY BASES AROUND HERE.
gameplay AND THE SPACE IT IS APPROPRIATING?
WE TEND TO MAKE (THE WRONG STUFF) STUFF UP.
LAST NIGHT, I KILLED ZOMBIE ERNIE.
SOCIAL GAMES EXPLOIT OUR PERSONAL RELATIONSHIPS
TUCKED AWAY HERE AND THERE.
MORE MUNDANE THAN OTHERS.
WHY DON'T MORE DESIGNERS TAP INTO THIS DATA?
BELIEF IN SUBJECTIVE RULE SYSTEMS
DEPENDS UPON A BELIEF IN ITS RULES.
PHYSICAL AND VIRTUAL GAMES.
IN ORDER TO DESIGN GREAT GAMES?
AN UBICOMP PINK UNICORN HUNT.
LO-TECH SOLUTIONS WON'T WORK.
HAVE THREE HURDLES TO CLEAR.