If you drew an exploding kitten, you can play this card instead of dying. Place your defuse card in the discard pile.
Then take the exploding kitten, and without reordering or viewing the other cards, secretly put it back in the draw pile anywhere you’d like.
Want to hurt the player right after you? Put the kitten right on top of the deck. If you’d like, hold the deck under the table so that no one else can see where you put it. Your turn is over after playing this card.
Stop any action except for an exploding kitten or a defuse card. Imagine that any card beneath a nope card never existed.
You can also play a nope on another nope to negate it and create a yup, and so on.
You can play a nope card at any time before any actions has begun, even if it’s not your turn. Any cards that have been hoped are lost. Leave them in the discard pile. You can even play a nope on a SPECIAL COMBO.
Immediately end your turn(s) without drawing a card and force the next player to take 2 turns in a row. The victim of this card takes a turn as normal (play-or-pass then draw). Then, when their first turn is over, it’s their turn again. If the victim of an attack draw an exploding kitten and defuses it, they must still take any remaining turns.
If the victim of an attack card plays an attack card, their turns are immediately over, and the next player must take any remaining turns plus 2 more; e.g. 4 turns, then 6, and so on.