The basic map was 16 tiles, a 4x4 grid.
This was soooo perfect for me! Unity has Matrix4x4
Little did I know Matrix4x4 is a transformation matrix and NOT a Mathmatical matrix like Ruby has. This limited my use of the matrix to just the map.
The benefits is you can access an individual point using the row and column for coordinates YES!
Matrix.zero easily sets up a 4x4 of zeros
Now I can generate a "golden path" that works best for the player.