The history of video games goes as far back as the early 1950s when academics began designing simple games, simulations, and artificial intelligence programs as part of their computer science.
Video games have been available to consumers for the last 30 years. They are a unique form of entertainment because they encourage players to become a part of the game's script. Today's sophisticated video games require players to pay constant attention to the game, rather than passively watching a movie. This has both positive and negative impacts on players.
Research: Back in 1979, 27 year old Namco employee Toru Iwatani claims he was staring at a humble pizza when he had an idea for a video game that centered around eating. What inspired him? The pie was missing two slices and thus resembled a mouth. What resulted was Pac-man.
Video gaming has come a long way since the early days of Pong and Pac-man. We can now play affordable games of high caliber with 3D graphics and awesome interactivity in the comfort of our home, taking for granted the little and subtle improvements made to each and every consoles before becoming what they are today. In a way, the aggressive competition between companies of video game consoles has churned out the superior features of video gaming to bring to us the excellent quality we see today.
The earliest adventure video games were, in a sense, not video at all. Instead they used text to create worlds for the player to explore. The first of these was "Adventure" designed by Will Crowther and enhanced by Don Woods. In early computers by focusing on story and setting at the expense of graphics.
Video games have come a long way since their inception. In the beginning, they often took the form of text-based adventures and ambiguous displays of pixels meant to represent characters or objects. Now? We have visuals so stunningly realistic that it's sometimes hard to tell a virtual car from a real one and bite-sized downloadables stylized as throwbacks to the old days.
The video game industry is one of the fastest growing sectors in the U.S. economy. In fact, according to PricewaterhouseCoopers, the North American video game market will continue growing by approximately five percent annually through 2015. From 2005-2009 the industry’s real rate of growth was more than seven times the real rate of growth for the entire economy. In addition, computer and video game companies posted strong overall sales in 2012 with revenues of nearly $21 billion as entertainment software companies continue to provide jobs to state and local economies across the nation.