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Tech-Driven Mental Health Interventions

Published on Nov 18, 2015

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PRESENTATION OUTLINE

Tech-Driven

Mental Health Interventions
Photo by David Basanta

Drug Addiction

  • ~4.9 million Americans prescription pain meds 
  • ~1.5 million use cocaine once per month
  • 669K heroine users 2012, up 45% since 2006
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Advantages to Computer-treatment

  • Portability
  • Amount & consistency of information
  • Barriers to "disclosure"
  • Others?
  • ...& what are the disadvantages, if any?
Photo by Donnay

Possible Change Mechanisms

  • Training: self-management, drug refusal, time mngmt
  • Better skills via hands-on learning? 
  • Better adherence to addiction treatment?
  • Accurate referral to much-needed resources?
  • Educational awareness? (simply knowing options)

Bickel et al 2011

  • Therapist vs. PC - Advantages/Dis?
  • More, less or similar in effectiveness?
  • Cost-effectiveness?
Photo by HckySo

Anxiety Disorders

  • Disorders: Generalized, Panic, OCD
  • 40 million people 18 and up
  • Target Behaviors: flight, avoidance, fidgeting
  • Attentional biases: focus on negatives

Powers & Emmelkamp 2008

  • Purpose?
  • Sample?
  • Results?
  • Conclusions/Implications?
Photo by Adi Setiawan

What are the change Mechanisms?

  • Teaching better coping? 
  • Improving self-efficacy?
  • Increasing impulse control?
  • Normalizing attention to relevant cues?
Photo by Br3nda

Take-homes

  • Mental health disorders & addiction are modifiable
  • PCs & VR tech shows evidence of efficacy
  • We know little about mechanisms of change
  • Future research needed to determine if viable LT