Storytelling At It's Best
PRESENTATION OUTLINE
The Purpose of Storytelling
Storytelling Pillars
- Good story releases oxytocin, neurons firing makes us remember & care
- Creates relationships, sitting around the fire
- Store information & captivate different way
- Relatability - Star Wars evokes/reminiscent nostalgia space ships 1950's, cars, clothes,
Storytelling Pillars
- Novelty - brains light up see something new - potential illuminated, not too much novelty, brain turns off/overwhelmed
- Tension/Conflict - Aristotle - create gap between what should be and what is
- Fluency - not use large words - elementary school level
Set Stage/Background
- Introduce character/s
- Provide context
- Detail conflict
Three Types Conflict
- Man against her/himself
- Decision, bad habit, temptation
- Man against man
- Physical, gunfight, emotional
- Man against forces greater than
- Rapids, hurricane, epidemic, fire-breathing dragon
Climax
- Problem solved/Lesson learned
- If mountain/climax peak
- Meteor strikes earth, dragon slayed, princess rescued, big battle
Falling Action
- Wrap up narrative
- Rounding up, reuniting, saving child from rapids
- How did character/s change
- Resolve loose ends
- Leads to closure
Conclusion/Resolution
- Happy/Sad ending
- Conflicts resolved
- Outcomes revealed
- Summary of where main characters will go in the future
- Arouse emotions, makes story memorable
Describe Sensory Impact
- Did you hear a sound?
- What did it look like?
- Was there a feeling?
- Remind you of a taste?
- Is there an associated odor?
Play to Listener's Emotions
- Be charming
- No side stories
- Imagine story as a play
- Visualize players on stage
- End with excitement
Kickstart Career Development
Haiku Deck Pro User