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SSCG Shot Sizes & Framing
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PRESENTATION OUTLINE
1.
Shot Sizes & Framing
Photo by
Joshua Newton
2.
FRAMING
Framing should always be a conscious decision
Think about the function of the shot
Wide shots establish scenes
Closer shots tell details of the story
Photo by
Jakob Owens
3.
LONG SHOT (LS)
4.
LONG SHOT (LS)
Frames the whole figure of your subject, from the head to the toes
Places the subject in relation to the environment and the people around it
You see the location and it sets the scene
Shows action rather than emotion
5.
MEDIUM OR MID SHOT (MS)
6.
MEDIUM OR MID SHOT (MS)
Frames the subject from the waist up
Relates the subject to their surroundings, but the subject or person is still the centre of attention
Includes some body language and/or hand gestures
7.
MEDIUM CLOSE-UP (MCU)
8.
MEDIUM CLOSE-UP (MCU)
Frames a subject’s head and cuts off around mid-chest
The focus is on the subject
Reveals only a little of the surroundings
Shows the facial expressions of the subject
9.
MEDIUM CLOSE-UP (MCU)
Most commonly used for interviews in news and documentary programmes
Because it equals ordinary conversation
10.
CLOSE UP (CU)
11.
CLOSE UP (CU)
Frames a subject’s face and cuts off mid-neck, showing the face and entire head
The subject fills almost the entire frame
Captures facial expressions and emotions
Tightness of shot suggests something interesting or important is happening or being said
Can be intrusive
12.
EXTREME CLOSE UP (ECU)
13.
EXTREME CLOSE-UP (ECU)
Frames just the person’s facial features
Frames only a portion of the subject
Can be used to show the person’s emotions
Can be used to film subject without identifying them e.g. a victim or a criminal
14.
MATCHING SHOTS
INTERVIEW SHOTS SHOULD BE THE SAME, OTHERWISE ONE PERSON IS GIVEN MORE IMPORTANCE THAN THE OTHER
Photo by
David Menidrey
15.
Untitled Slide
16.
HEADROOM IS THE SPACE BETWEEN TOP OF A SUBJECTâS HEAD AND TOP OF THE FRAME
17.
TOO MUCH HEAD ROOM
LOOKS LIKE YOUR SUBJECT IS SINKING & IT MAKES YOUR SUBJECT LOOK SMALL
18.
NO HEAD ROOM
THE SUBJECTâS HEAD CAN BE CUT OFF OR HITTING THE TOP OF THE FRAME
19.
Untitled Slide
20.
RULE OF THIRDS
SUBJECTâS EYES SHOULD BE ON THE LINE OF THE UPPER THIRD SECTION
21.
HOLD MOBILE AT SAME HEIGHT AS SUBJECTâS HEAD
IF YOUâRE SHORTER, USE TRIPOD OR STAND ON STAIRCASE
Photo by
Banalities
22.
MOVE SUBJECT AWAY FROM WALLS
AND ANGLE FOR MORE 3-D LOOK
Photo by
hugovk
23.
CHECK BACKGROUND
AVOID OR TIDY UP CLUTTER
Photo by
ninahale
24.
CHECK BACKGROUND
WATCH TREES, FLOWERS, LAMPPOSTS ARE NOT GROWING OUT OF SUBJECTâS HEAD
Photo by
Wiertz Sébastien
25.
CHECK BACKGROUND
WATCH OUT FOR SIGNS AND ADVERTS THAT COULD DISTRACT
Photo by
numberstumper
26.
CLOSE UPS
WORK WELL HAVE MORE IMPACT ON MOBILE
Photo by
Amber Flowers
27.
ZOOM WITH YOUR FEET
GET CLOSER TO YOUR SUBJECT RATHER THAN USE ZOOM
Photo by
two stout monks
28.
LIGHTING
Photo by
Anthony Indraus
29.
DON’T SHOOT AGAINST WINDOWS
KEEP LIGHT BEHIND YOU
Photo by
Nathan Dumlao
30.
ENOUGH LIGHT?
MOVE SUBJECT TO BEST LIGHT
Photo by
Steve A Johnson
31.
TURN SUBJECT SLIGHTLY INCLINE, AWAY FROM DIRECT LIGHT
USE LIGHT AND SHADOW TO MODEL THE FACE
Photo by
-Jérôme-
32.
WATCH CHANGING LIGHT
SUN CAN APPEAR AND DISAPPEAR BEHIND CLOUDS
Photo by
Mara ~earth light~ free potential
33.
LEAVE ROOM FOR SUBTITLES
Photo by
jessamyn
34.
HOLD STATIC SHOTS FOR 10 SECONDS
Photo by
Agê Barros
35.
INTERVIEWS
SUBJECT SHOULD BE OFF CENTRE & LOOKING AT REPORTER (NOT AT CAMERA)
36.
INTERVIEW AUDIO
Choose the right mic for the job
Check levels before recording - peaking yellow, but not red
Always wear headphones to monitor audio
Avoid mic in shot
Good mic technique
Avoid wind distortion - use buildings, body or sock
Always check recording before you leave
Photo by
pianowow
Claire Dean
Haiku Deck Pro User
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