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Q1 2016
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Published on Jan 13, 2016
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PRESENTATION OUTLINE
1.
Q1 2016
"Getting This Shit Off The Ground"
2.
How i See IT
3.
Three Big Categories
4.
Product
5.
Goals/Timeline
1/22: First Working Version of 1.0
1/22-1/31: A/B Testing, Stress Testing, Unclunking, and Debugging.
2/1: Unofficial debut of Beta to our first "flight" of users. Start to fill in functional gaps: (optimization across platforms, latency, UX, etc)
6.
Goals/TimeLine Cont...
2/10: Begin to work on 1.01 features: (physical ticket shipping, "what you're looking for", season ticket holder denotation)
3/1: 1.01 Debut based upon most reasonable/crucial additional features.
7.
Talent
8.
Needs (Immediate)
Graphic/Web Design/UI/UX Person (ASAP)
Full Stack Interns for Ancillary Development Work.
9.
Needs (Long-Term)
Dedicated development team for support (potentially remote/outsourced)
Dedicated UX/UI Engineer (A la Darnley)
Project Manager/Leader
10.
Growth
11.
Beta User Growth PLan
12.
Small To Big
Phase One
13.
Untitled Slide
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Untitled Slide
15.
Untitled Slide
16.
We Know People
"We're Kind of A Big Deal"
17.
Square One
Gotta Start Somewhere
18.
MO-mentum
19.
Our Secret Weapon
"The Wolf"
20.
Targeted Media
21.
Growth HAcking
22.
Partnerships
23.
Pounding The Pavement
24.
Hustle
25.
Accountability
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