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Copy of STEAM INTRODUCTION

Published on Mar 16, 2016

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PRESENTATION OUTLINE

STEAM

Science*Technology*Engineering*Arts*Mathematics

WHY STEAM?

  • Becuase children are natural scientists
  • Children are driven to explore and discover
  • The younger they are, the fewer boundaries children acknowledge

STEAM is all about:
designing, experimenting,
problem-solving,
social interaction.

With STEAM, children are presented with real-world challenges, and encouraged to solve problems and present their ideas.

TEACHERS CAN SUPPORT STEM LEARNING WITH:

  • Intentional design
  • High-quality child-teacher interactions
  • Scientific explanations and vocabulary
  • Active Whole Brain delivery

TEACHERS CAN SUPPORT STEM LEARNING WITH:

  • Hands-on lessons, prepared ahead
  • Lessons which allow for independent discovery

WHAT IS STEAM

At HDLL?

At HDLL, STEAM is:

  • Hands-on
  • Project-based
  • Inquiry-based
  • Both active and reflective

STEAM IS HANDS-ON LEARNING

  • Students change variables & observe immediate results
  • Students learn by doing

WE WANT STUDENTS TO:

Use a scientific process to solve problems

  • ask
  • imagine
  • plan
  • create
  • test
  • redesign
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Form hypotheses. Ask "What would happen if..." and make guesses as to the answer.

Use senses & tools to measure, compare, gather information, investigate, & observe processes & relationships.

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Investigate to test hypotheses &observations.

Draw conclusions & form generalizations.

Develop growing abilities to collect, describe & record information through a variety of means, including discussion, drawings, maps, projects & charts.

Establish a scientific vocabulary, and comfortably use that vocab in discussion and written records.

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At HDLL, we especially want students to
learn to fail.

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By which, I mean we want students to create, test, make mistakes, and learn from them.

Students will learn more from an initial failure which they experiment to fix, than they would from a few hints from teachers to produce an okay design.

If they create it and fix it themselves, students feel a sense of ownership, not just of their design, but of the learning.

TEACHER EXPECTATIONS

To aid students in reaching those goals
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PREPARE

* READ THE LESSON!
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Prepare

* USE THE GIVEN PREP TIME TO PREPARE!
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Prepare

PREPARE ALL MATERIALS BEFORE STUDENTS ARRIVE.
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Stick to Pacing Guide

  • Guides are paced to scaffold lessons
  • New Mission Monday schedules lead to a weekly challenge
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ENGAGE

  • Use Whole Brain strategies to deliver engaging lessons

ASK

  • If you don't know, ask!
  • At trainings, ask questions if things are unclear.
  • If you need help, ask!

ASK

  • Ask students "what if..." questions.
  • Use scientific vocabulary

We want staff and students to have a positive experience with STEAM.

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