Resurrection's Innovation Lab

Published on Dec 14, 2015

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PRESENTATION OUTLINE

Resurrection's Innovation Lab

Makerspace Proposal 2015

CONSTRUCTIVISM:
A learning theory that "equates learning with creating meaning from experience".

Photo by owly9

Goals of Constructivism

  • Problem solving skills
  • Higher order thinking skills
  • Collaborative work
  • Student Engagment
Photo by Daniele Zanni

The Makerspace aligns with the higher order skills of Bloom's Taxonomy (analyzing, evaluating, creating).

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Observation Data From This Year

Photo by MsPelsor

What is a Makerspace?

Photo by Mal Booth

Insert Makerspace video and Big Hero 6 video

"Knowledge is a consequence of experience"

 - Jean Piaget

"The key is that it can adapt to a wide variety of uses and can be shaped by educational purposes as well as the students’ creative goals” (Behen, 2013, pg. 72).

Photo by makible

"Play is the highest form of research"
-Einstein
“Foster play and exploration” (Britton, 2012, para. 3)

Photo by sciencesque

Makerspace

  • Facilitate informal learning opportunities
  • Nurture peer-to-peer training
  • Develop a culture of creating as opposed to consuming
  • *Information courtesy of (Britton, 2012)
Photo by tim.hatch

Why the Library?

Hi Tech Equipment

  • Digital fabrication equipment (i.e. 3D printers, Laser cutters)
  • Digital Media Software & Hardware
  • Open source hardware/software (Raspberry Pi, Arduino)
  • Robotics equipment
  • E-Textiles

Low Tech Equipment

  • Sewing materials
  • Knitting materials
  • Bracelets materials
  • Other DIY materials (think Pinterest)
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Consider Open Houses

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Hosted Events

Innovation Lab
Photo by jcwpdx

Tech Leadership Course

Proposal #1

  • Estimated cost = $20,000
  • 4 new Macs ($1249 each)
  • Additional 3D printer (3k)
  • New flooring, desks and chairs (9k)
  • Gallery space ($1500)
Photo by Auzigog

Staffing

  • Innovation Lab opened from 7:30-12:30
  • The librarian or librarian's assistant will always be present.
  • 1 or 2 student tech leaders will be stationed as well.

Untitled Slide

Brain Retention After 24 Hours

  • 5% for lecture
  • 10% after reading
  • 20% using audiovisual
  • 30% demonstration
  • 50% Group discussion
  • 75% DOING & CREATING
  • *Information courtesy of "How We Learn" study by the University of Florida

"We are in the midst of a second Industrial Revolution."

- Sylvia Martinez

In Our Classrooms

  • Thingiverse
  • Museums adding collections for download

Learning Manifesto

  • Learning occurs when a new experience makes connections to existing knowledge.
  • Learning cannot be delivered to the learner.
  • The best way to ensure understanding inside your head is through active construction of sharable things outside of your head.

Maker Manifesto

  • Make
  • Share
  • Give
  • Learn

Constructivism &
Hacking Education

Photo by jpoesen

Joe Lascon

Haiku Deck Pro User