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Resurrection's Innovation Lab
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Published on Dec 14, 2015
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1.
Resurrection's Innovation Lab
Makerspace Proposal 2015
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giulia.forsythe
2.
CONSTRUCTIVISM:
A learning theory that "equates learning with creating meaning from experience".
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owly9
3.
Goals of Constructivism
Problem solving skills
Higher order thinking skills
Collaborative work
Student Engagment
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Daniele Zanni
4.
The Makerspace aligns with the higher order skills of Bloom's Taxonomy (analyzing, evaluating, creating).
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cobalt123
5.
Observation Data From This Year
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MsPelsor
6.
What is a Makerspace?
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Mal Booth
7.
Insert Makerspace video and Big Hero 6 video
8.
"Knowledge is a consequence of experience"
- Jean Piaget
9.
"The key is that it can adapt to a wide variety of uses and can be shaped by educational purposes as well as the students’ creative goals” (Behen, 2013, pg. 72).
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makible
10.
"Play is the highest form of research"
-Einstein
“Foster play and exploration” (Britton, 2012, para. 3)
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sciencesque
11.
Makerspace
Facilitate informal learning opportunities
Nurture peer-to-peer training
Develop a culture of creating as opposed to consuming
*Information courtesy of (Britton, 2012)
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tim.hatch
12.
Why the Library?
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WashULibraries
13.
Hi Tech Equipment
Digital fabrication equipment (i.e. 3D printers, Laser cutters)
Digital Media Software & Hardware
Open source hardware/software (Raspberry Pi, Arduino)
Robotics equipment
E-Textiles
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Creative Tools
14.
Low Tech Equipment
Sewing materials
Knitting materials
Bracelets materials
Other DIY materials (think Pinterest)
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mkhmarketing
15.
Consider Open Houses
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flash5
16.
Hosted Events
Innovation Lab
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jcwpdx
17.
Tech Leadership Course
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WashULibraries
18.
Proposal #1
Estimated cost = $20,000
4 new Macs ($1249 each)
Additional 3D printer (3k)
New flooring, desks and chairs (9k)
Gallery space ($1500)
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Auzigog
19.
Staffing
Innovation Lab opened from 7:30-12:30
The librarian or librarian's assistant will always be present.
1 or 2 student tech leaders will be stationed as well.
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Library, Metropolitan State University
20.
Untitled Slide
21.
Brain Retention After 24 Hours
5% for lecture
10% after reading
20% using audiovisual
30% demonstration
50% Group discussion
75% DOING & CREATING
*Information courtesy of "How We Learn" study by the University of Florida
22.
"We are in the midst of a second Industrial Revolution."
- Sylvia Martinez
23.
In Our Classrooms
Thingiverse
Museums adding collections for download
Photo by
Stuck in Customs
24.
Learning Manifesto
Learning occurs when a new experience makes connections to existing knowledge.
Learning cannot be delivered to the learner.
The best way to ensure understanding inside your head is through active construction of sharable things outside of your head.
25.
Maker Manifesto
Make
Share
Give
Learn
26.
Constructivism &
Hacking Education
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jpoesen
Joe Lascon
Haiku Deck Pro User
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