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Slide Notes

DownloadGo Live

Copy of Video Games

No Description

PRESENTATION OUTLINE

Video Games

Janna Avon and Kim Fama

Video Games

  • Console
  • PC
  • Mobile
Photo by Great Beyond

3 Genres

  • AAA
  • Independent/Indie
  • Serious
Photo by Νick Perrone

Academic Libraries

Using: Collections Cycle
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Support

  • Research & learning
  • Game design & cultural studies program

That's not all!

  • Faculty of Medicine
  • Different disciplines
  • Foster partnership with faculty & students

Other considerations

  • Game types
  • Platform support, collection, maintenance
  • Subscription games/ licensinh

Budget

  • Games, equipment, replacement
  • Processing materials: cataloging, special "kits"
Photo by Ian Aberle

Selection

Photo by maclauren70

Faculty & Student
Online & Print

Criteria for Selection

  • Physical characteristics
  • Learning principles
  • Subject matter/ content
  • Cultural/historical value
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Policies
Educating about the Value

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SNAKS Model
Audience, game ratings etc...

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Acquisition

Photo by Rob Boudon

Few library vendors
Local retailers
Corporate sponsorship

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Promotion

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Get in the game

  • Readers advisory
  • Game playing
  • Game design/lab
  • Milestone announcements
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Circulation Data
Collections are NEW

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Maintenance

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Preserve

  • Replacing stolen items
  • Repairing discs
  • Consoles/subscription service
  • Institutional repositories
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Discard

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Collections are relatively NEW and Expensive

Conclusion

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To think about

  • Strong areas of growth
  • Faculty & community partnerships
  • Funding opportunities
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Questions