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Evaluating Apps for Educational Purposes

Published on Sep 28, 2016

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PRESENTATION OUTLINE

Evaluating Apps for Educational Purposes

By: Grace Libby
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Endless 123

  • This app could help students who struggle with math: numbers, problem solving.
  • This app would provide a fun, interactive way to engage the students and help them learn.
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Evaluating Endless 123 Using iPad in Education

Photo by Kathy Cassidy

Developmental Appropriateness

  • Endless 123 would target student's Cognitive Skills.

Developmental Appropriateness

  • Endless 123 would target student's Cognitive Skills.
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Instructional Design

  • This app communicates subject matter effectively for young students who are beginning their numbers and simple addition. It could be a little too advanced for Preschool and Kindergarten ages but would be good for the basics of math skills.

Engagement and Motivation

  • This app would attract a younger age group of students because it is colorful and interactive. It includes innovative features.

Balance of Interactive Features

  • This app would definitely enhance learning of how to write numbers and also the beginning works of adding two numbers to solve a problem.

Endless Reader

  • This app is similar to Endless 123 but focuses on reading and spelling/pronouncing words.
Photo by Kathy Cassidy

Evaluating Endless Reader Using Educational Apps: 4 Pillars for Evaluating Classroom Technology

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Active Learning

  • This app would engage active learning for young students because it requires tapping with your finger and dragging letters to match the word being spelled.
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Student Engagement

  • This app is pretty simple, it is colorful with some fun characters leading the student through the app but it is not so much that it is distracting for the students
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Meaningful Learning

  • This app would bring meaningful learning to students but also some memorization. When we learn the alphabet and how to write letters and spell words, we mostly use out motor memorization.
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Social Interaction

  • Students can collaborate with the characters on the game. Young students who would be using this app have big imagination so they could put that to use when utilizing this app.
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Sources

  • McClelland, Laura. "Educational Apps: 4 Pillars for Evaluating Classroom Technology - Top Hat Blog." Top Hat Blog. Top Hat Blog, 06 June 2016. Web. 28 Sept. 2016.
  • "IPad in Education: Evaluating Apps for the Classroom." IPad in Education: Evaluating Apps for the Classroom. Apple, n.d. Web. 28 Sept. 2016.