Ordinary World (This step refers to the hero's normal life at the start of the story, before the adventure begins.)
Call to Adventure (In this step, the hero is faced with something that makes her begin her adventure. this might be a problem or a challenge she needs to overcome.)
Crossing the Threshold (In this step, the hero leaves her ordinary world for the first time and crosses the threshold into adventure.)
Tests, Allies, Enemies (In this step, the hero learns the rules of her new world. During this time, she endures tests of strength of will, meets friends, and comes face to face with foes.)
11 Resurrection Hero (In this step, the hero faces a final test where everything is at stake and she must use everything she has learned.)
12 Return with Elixir (In this step, the hero brings her knowledge or the "elixir" back to the ordinary world, where she applies it to help all who remain there.)