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Published on Oct 06, 2020
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MORE DECKS TO EXPLORE
PRESENTATION OUTLINE
1.
Games!
10 Things I've Learned Through Game-based Learning Projects
Photo by
Caspar Camille Rubin
2.
About us
Belgium-based
Party of three
Mobile + games
Photo by
Claudio.Ar
3.
Session based on...
Mobile games
Card games
Phygital games
Boardgames
Browser games
Escape room
Photo by
Claudio.Ar
4.
1. "Steal like an artist"
Photo by
cold_penguin1952
5.
1.
Be realistic
Assess game mechanics
Combine ideas
Don't reinvent the wheel
Use case: LeadUrShip
Photo by
cold_penguin1952
6.
1.
Reigns
Blackbar
Lifeline
Device 6
MyChildLebensborn
Inspiration: PocketGamer newsletter
Photo by
cold_penguin1952
7.
2. "They think they want..."
Photo by
J Swanstrom (Never enough time...)
8.
2.
They want a game
Or something to show off
Not a solution
Leads to issues later on
Use case: Focus op Talent
Photo by
J Swanstrom (Never enough time...)
9.
2.
Create awareness?
Learn skills?
Improve knowledge?
...
Back to start: let them play
Photo by
J Swanstrom (Never enough time...)
10.
3. "Show me the money"
Photo by
Mathieu Turle
11.
3.
Digital vs. F2F
2D vs. 3D
Mobile vs. browser
Awareness vs. skills
Use case: gAMe & The Story of August Aument
Photo by
Mathieu Turle
12.
4. A framework helps
Photo by
Brian Patrick Tagalog
13.
Untitled Slide
14.
5. Go with the FLOW
Photo by
kevin dooley
15.
Untitled Slide
16.
5.
Knowledge level?
Challenge?
Game expertise?
We create an a-typical persona
Use case: The Story of August Aument
Photo by
kevin dooley
17.
Untitled Slide
18.
6. Software
Photo by
Markus Spiske
19.
6.
Forget the LMS
Forget Authoring Tools
Unity 3D or Unreal Engine
Adobe Illustrator & Photoshop
The Noun Project
...
Photo by
Markus Spiske
20.
7. Octalysis
Photo by
Dei_nos
21.
7.
Yu-kai Chou
Gamification framework
Internal assessment
Use case: Dodo
Photo by
Dei_nos
22.
Untitled Slide
23.
8. "Don't worry be crappy"
Photo by
Ayo Ogunseinde
24.
8.
Ship, ship, ship
Test, test, test
Different versions
Use case: Suspect
Photo by
Ayo Ogunseinde
25.
9. Long live the end-users
Photo by
timJ
26.
9.
Requirement n°1
HR is NOT target audience
Determine size of test group
Too many testers = too many personal opinions
Use case: LeadUrShip
Photo by
timJ
27.
10. xAPI FTW
Photo by
Chris Ried
28.
10.
Quid LMS?
Quid test feedback?
Flexibility!!
Easy to implement
Use case: Focus op Talent
Photo by
Chris Ried
29.
Untitled Slide
Photo by
Morvanic Lee
Mathias Vermeulen
Haiku Deck Pro User
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