Empowering Students through Exp Learning

Published on Oct 29, 2023

No Description

PRESENTATION OUTLINE

Empowering Students

Through Experiential Learning

bit.ly/40juEZ7

case sensitive

SCAMPER

brainstorm technique
We will use SCAMPER as a warm-up activity.
See https://www.mindtools.com/ao2rt8j/scamper for more about SCAMPER and for specific prompts.

SCAMPER

  • Substitute
  • Combine
  • Adapt
  • Modify/Minimize/Maximize
  • Put to another use
  • Eliminate
  • Rearrange/Reverse
You can make a copy of a SCAMPER worksheet here: https://docs.google.com/document/d/1JujodYByjwlefNUlDr_0V6LvVG4Lg6J6gpnAFcC...

See https://www.mindtools.com/ao2rt8j/scamper for more specific SCAMPER prompts.
Photo by Jess Bailey

About Roycemore

Our Programs

  • US: January Short Term (52 years)
  • MS: Personal Passion Project (7 years)
  • LS: DIG Deep (4 years)
See https://www.roycemoreschool.org/about/portrait-of-a-graduate for more about our Portrait of a Graduate

Untitled Slide

Poster credit: Nina Rozes, Roycemore School Innovation Coach

Design Thinking poster: https://drive.google.com/file/d/1M_iJKbwZDuqrpxhwRdb-v2BjKUE55c4N/view?usp=...

Portrait of a Graduate

See https://www.roycemoreschool.org/about/portrait-of-a-graduate for more about our Portrait of a Graduate

EAGLE:
Empowering All Griffins to Learn Experientially

This Session

  • Practical ideas for designing and implementing experiential learning activities in your environment
  • Lots of sharing and interaction
  • What do you want to take away?

Experiential Learning

Define & Discuss

Defining Experiential Education

  • Experiential education is a pedagogical process by which educators engage the whole student through a cycle of direct experience, reflection, analysis, and experimentation. Experiential education prioritizes people, identities, and the environment, addressing justice, diversity, equity, and inclusion.
  • (ISEEN)
Definition of Experiential Education from ISEEN: https://iseen.memberclicks.net/what-is-experiential-education-

Defining Experiential Education cont.

  • Fostering personal connection to deep and applied learning and inspiring growth in both the student and teacher, experiential education engages participants to be active global citizens working for a more just, equitable, and sustainable world where everyone belongs.
  • (ISEEN)
Definition of Experiential Education from ISEEN: https://iseen.memberclicks.net/what-is-experiential-education-

Immersive Programs

at Roycemore School

DIG Deep!

Lower School
Formerly called Problem Solved! our LS program will now be called DIG Deep (Design, Innovate, Grow).

Personal Passion Projects

Middle School

January Short Term

Upper School

Mentors
Expert Consultants
Project Directors

Throughout

the Curriculum

Experiential Learning

  • City as our classroom
  • Student-led conferences
  • Student-led clubs
  • Integrated units
  • Service learning
  • Innovation coach

Untitled Slide

Untitled Slide

Untitled Slide

What does Experiential Learning look like in your environment?

Have everyone share, or turn & talk.

Portrait of a Graduate

See https://www.roycemoreschool.org/about/portrait-of-a-graduate for more about our Portrait of a Graduate

Portrait of a Graduate Analysis

Experiential Learning
fills in the gaps.

POG Coverage

  • Curriculum Maps
  • Teacher Interviews
  • Student Perspective
  • Surveys

What program or experience might you start or improve?

Photo by Jeremy Bishop

Brainstorm

all ideas are welcome
Photo by Jaime Nicolau

Brainstorm

all ideas are welcome
Take 2 minutes to come up with as many ideas as you can!

Link to Video: http://www.youtube.com/v/4xG2aJa6UyY

Brainstorm Sort

  • Ideas that seem possible right now
  • Ideas in the middle
  • Seemingly impossible ideas
Photo by Kelly Sikkema

Moonshot

an extremely ambitious and innovative project
Photo by John Freshney

SCAMPER

let's revisit

SCAMPER

  • Substitute
  • Combine
  • Adapt
  • Modify/Minimize/Maximize
  • Put to another use
  • Eliminate
  • Rearrange/Reverse
You can make a copy of a SCAMPER worksheet here: https://docs.google.com/document/d/1JujodYByjwlefNUlDr_0V6LvVG4Lg6J6gpnAFcC...

See https://www.mindtools.com/ao2rt8j/scamper for more specific SCAMPER prompts.
Photo by Brands&People

How might we...

Photo by Jon Tyson

What is your moonshot How Might We question?

Goals

What goals and benefits will come of this program?

P3 Skills for Students

  • empathy
  • perseverance
  • respect
  • optimism
  • collaboration

Untitled Slide

JST Skills for Students

  • achievement of learning goals
  • initiative
  • responsibility
  • intellectual risk taking
  • attitude
  • project management
These are the skills our students are evaluated on. Project management includes proposal planning and timely submission, managing a schedule, and attendance.

Other Benefits

  • Network with the community
  • Maintain relationships with alumni
  • Fill in curriculum gaps
  • Showcase opportunity
  • What else?

What are the GOALS and/or BENEFITS of your moonshot idea?

From Buy-In to Empathy

The Teacher Experience

Faculty Involvement

  • LS: planning and teaching
  • MS: each teacher helps once a week
  • US: FT teachers lead a group, others are checkers

Is your program attached to the institution, or to just 1-2 faculty members?

Untitled Slide

From Educated by Design by Michael Cohen

How will the average faculty member engage with your program?

Planning Time

What will you try?
Photo by Bohman

Moonshot Planning Time

  • Goals & Benefits
  • Faculty Experience
  • Practicalities
  • Future Ideas
  • Futures Wheel?
Photo by John Freshney

Feedback

Tuning Protocol

Untitled Slide

Feedback Capture Grid from The Design Thinking Playbook: https://www.sitepoint.com/premium/books/the-design-thinking-playbook/read/1...

Tuning Protocol

  • Presentation
  • Clarifying questions
  • Discussion & feedback
  • Reflection

My Moonshot Plans

  • Equity
  • Faculty Experience
  • Student Voice
  • Start. Planning. Earlier.
  • More Reflection

Reflection

We do not learn from experience. We learn from reflecting on experience. (John Dewey)
Photo by DCSL

Reflection

  • What happened?
  • What if?
  • What next?
Photo by bmooneyatwork

Beth Shutters

Please reach out if you want to share your reflections with me! Or with any questions: eshutters@roycemoreschool.org or about.me/elizabethshutters

Resources

  • Design Thinking Website
  • Invention Convention
  • JST Booklet
  • P3 Expo Work
  • ISEEN
Photo by Syd Wachs