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Slide Notes

DownloadGo Live

APHG PBL 2nd Prd Jennings

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PRESENTATION OUTLINE

A LOOK AT Civilization

Views of a Nation's Leader

Bias in Spawn

  • A leaders decision for his people can change where they live.
  • Each civilization lives where the leader decided, usually to match needs.
  • Political states need for, so they will settle near fertile land.
  • All of this goes into consideration in the game and decides your spawn place.
  • Your spawn is decided due to what your needs are and qualities your civilization would have.

GAME CONCEPTS

  • Diplomacy
  • Culture
  • Science
  • History
  • Religion
Photo by quinn.anya

Diplomacy

  • Contacting other civs can be tedious.
  • Other civs can be hostile or friendly.
  • Their reaction to you can determine trading options.
  • War can also affect your relationship with another civ.
  • Religion is an important factor. Sharing faith brings happiness to civs.

Culture

  • Culture is influenced by citizens' happiness.
  • By having pop culture or influential civics, you can keep them happy.
  • Happiness also increases work force, overall labor and production, and growth.
  • Having great artist or pop culture figures increases happiness as well.

Science

  • As you progress in city structure, you need more science to know how.
  • Buildings can increase healthiness.
  • The sciences you choose can influence what you can build.
  • The wrong technology can be devastating, an example in real life.
  • Science can influence happiness as well by providing a sense of achievement

History

  • A nation's history greatly affects the attributes it has in Civ.
  • If they were destroyed by hordes of barbarians, then many units will come for you.
  • If your nation's history shows you to be futile, there will be lots of tension in trade.
  • Peaceful nation's tend to spawn away from others and have limited trade.

Religion

  • Religion will also affect the people's happiness.
  • Having no certain religion will have little effect on you.
  • Choosing a religion can cause disputes with civs of different religions.
  • Religion can also lead to increased trade with civs of the same religion.
  • Religion affects production in cities where that religion is spread.

Connection

  • Real world history affects multiple parts of gameplay.
  • Choosing the nation and leader affects your spawn and a nation's attributes.
  • History can decide the fate of your nation by reacting to your decisions to meet history.
  • Every decision makes the game change to fit historical events.