How we design training
- Fun sized
- Digital
- Video
- Social media
- Flip it
- Recognition
With this generation we will have to incorporate content they want with content they need in order to keep their attention and achieve the desired training results needed for development.
This generation has extreme information overload. They delete emails just by looking at the subject line. Ignore messages that are text heavy. We will need to keep messages short and to the point, with clear subjects, and organize the content with bullet points and headings. They love interesting pictures and videos, and visually based social media platforms. These visual learners will need highly visual training manuals and videos. In general they don’t read emails, so create short videos to get their attention (nothing over 2 minutes- after 6 they are gone) Consider using various media to recruit- recruitment videos, targeted social media, online polling (pre event), hashtags, group texting, face to face, and refer a friend incentives.
Fun Sized Learning-
For a generation with an 8 second attention span, we will have to eliminate the firehose approach that pushes too much content at them in short amount of time. They will struggle to sit and listen to long lessons together at the same pace, In fact “one in ten Gen Zers claim they would rather read the full iTunes terms and conditions than attend formal workplace training” Note though that they discussed that they will be hungry to learn skills that can help them get ahead. So It's about not having to learn in long, lecture-based training with no room for customizations.
So, break the curriculum down into as many smaller pieces as possible instead of a long training session. By breaking it down, they will feel more of an accomplishment at the end rather than a sigh of relief that it is over.
Create opportunities for short term involvement- Could us an online platform to bring people with similar interest together for one off involvement (think Meet Up style). This could be focused on a very specific interest area
56% of Gen z thinks that onboarding should last day or less. As we onboard more Gen Z employees, onboarding processes may need to be re-evaluated.
They will push for a more of an on-the-job approach, companies should consider building more just-in-time learning segments that employees can access on an as-needed basis, including short videos featuring subject matter experts.
Digital
Devices are now considered part of the design in high schools. ¾ of high school students believe that using a mobile device in the classroom allows them to “learn in a way that’s best for them.” When designing training think about ways to incorporate device user. We would rather them use their device to be engaged, rather than disengaged.
Gen Z will also increase the use of online repositories, which includes vetted resources on a variety of leadership topics. This can include internally developed items, or external items such as TED Talks, iTunes University videos, podcasts, and informational websites. This would be ideal for task-oriented components of leadership such as running a meeting or setting goals.
Remember, this YouTube generation doesn’t mind learning on their own, so consider offering classes in multiple formats.
Video
It is estimated that 25% of Gen Z posts an original video weekly.
Using videos to share information will be welcomed by this generation; however, creating compelling videos will be key. Videos that potentially include employees who are similar in age, infuse humor and music, and are fun and informative will get their attention quickly.
Consider create videos to refresh routine information such as company policies like dress code and personal device use.
Social Media
Use social media to engage participants and recruit to the event. Make it interactive involvement with social media- add a video, puzzle, quiz, or clue that can only be answered at an upcoming event. Make sure that social media requires a response-click a link, post a response, or watch a video. By engaging them before the event, they are more likely to show up. But don’t over post- you will just get unfollowed.
Also consider using social media for assessments. Participants will not want to take the time to fill out lengthy assessments, so get creative with your assessment methods. This could include online polls, upload a pic on Instagram with a caption that sums up their learning from the experience, or text a response to a prompt. While this will not provide comprehensive data, it can provide a quick snapshot from a large number of individuals. Think about organic ways to collect data- live social media feeds. Have a hashtag and observe what posts are tagged.
Flip It-
Gen Z will seek out information online and through various forms of media; HOWEVER, don’t forget that Gen z prefers face-to-face communication. So the ideal learning situation might be more of a phigital approach with a combination of face-to-face and technological tools, the flipped classroom approach that K-12 has utilized. In this flipped approach students learn critical information or task-based skills on their own first through online training or MOOC, and then engage in hands-on, applied activities afterwards. This allows the in-person time to focus on applying the content learned online or delving deeper into a subject matter less conducive to online offering. Face-to-face learning can be case studies, role play, simulations, debate, and discussion. Another approach to phigital learning would be to have the employee take small online modules and then have an associate work next to them to apply the skill. This will build excitement and confidence in applying the new skill. By taking a flipped approach we are better able to validate that they are actually learning and able to make any needed corrections early on.
Gen Z will opt out of a live session if the content can be easily gained online or if it primarily consists of one way content dissemination (talking heads). Gen Z wants to know that by attending these labs they will be using the live time for interaction and feedback rather than to simply listen to a presenter.
Consider integrating components into the experience that will help students see the value of the competency being learned. EX- Adaptability- share a story that highlights the importance of adaptability; offer student experiences that allow them to develop their proficiency in the competency (simulations, role play)
Provide real world scenarios where they will be faced with something they need to know, and then stop and learn.
They also prefer learning with many examples given- either stories or pictures that illustrate a point
Recognition-
By now it should be no surprise that Gen Z also has a different perspective on recognition. Many do not want large scale public recognition, so consider less public forms. Such as:
Gamification/Leveling up experiences where they unlock the next step or certain experiences through their completion of training, achieving milestones, and providing endorsements. These experiences can be sequenced and scaffolded that encourages continued participation.
Digital badges and rewards after completing certain tasks, trainings, or levels; or non-digital rewards for completing certain tasks.
Electronic public profiles (ie LinkedIn style) to highlight their achievements
Also, they like handwritten notes- it is a novelty and connotation of a personal connection. Consider sending hand written thank you notes to participants or handwritten invitations, or even follow up encouragement.