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Slide Notes

DownloadGo Live

Gamification

Published on Nov 19, 2015

No Description

PRESENTATION OUTLINE

GAMIFICATION

CARISSA HAYDEN

WHAT IS GAMIFICATION?

  • "Games with a purpose" Deterding, et al
  • Applying game concepts to more serious projects
  • In this case, the classroom
  • Not simply playing a game in class

JANE MCGONIGAL

HOW GAMES WORK

Atari 2600
Photo by Great Beyond

VARIOUS DISCIPLINES

Photo by RLHyde

GAME MECHANICS

Photo by tiffa130

BENEFITS

  • Engagement
  • Enjoyment, not dread
  • Motivation, not stagnation
Photo by beegeye

DRAWBACKS

  • "Gaming" the system
  • Losing interest
  • Gaming addiction
  • Expectation of gamification in all facets
Photo by mrtobo

REFERENCES

PERSONAL EXPERIENCES

  • Wii Fit/My Fitness Pal
  • Audible
Wii - feedback, points, leaderboard, fit bank credits (which changes color based on number of hours logged), unlocking more difficult tasks

Audible - badges

OTHER EXAMPLES