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Gamification
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Published on Nov 19, 2015
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PRESENTATION OUTLINE
1.
GAMIFICATION
CARISSA HAYDEN
Photo by
woodleywonderworks
2.
WHAT IS GAMIFICATION?
"Games with a purpose" Deterding, et al
Applying game concepts to more serious projects
In this case, the classroom
Not simply playing a game in class
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VFS Digital Design
3.
JANE MCGONIGAL
4.
HOW GAMES WORK
Atari 2600
Photo by
Great Beyond
5.
VARIOUS DISCIPLINES
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RLHyde
6.
GAME MECHANICS
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tiffa130
7.
BENEFITS
Engagement
Enjoyment, not dread
Motivation, not stagnation
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beegeye
8.
DRAWBACKS
"Gaming" the system
Losing interest
Gaming addiction
Expectation of gamification in all facets
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mrtobo
9.
REFERENCES
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WA State Library
10.
PERSONAL EXPERIENCES
Wii Fit/My Fitness Pal
Audible
Wii - feedback, points, leaderboard, fit bank credits (which changes color based on number of hours logged), unlocking more difficult tasks
Audible - badges
11.
OTHER EXAMPLES
Carissa Hayden
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