MORE Tools and examples

Published on Nov 25, 2020

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MORE Tools and examples

775D EDUTAINMENT & GAMIFICATION IN TOURISM
Photo by Markus Spiske

The Cultural innovation canvas (1)

  • Micro & macro objectives
  • Engagement loop
  • Cultural content
  • Emotional content
  • Supporting technology
  • Story Telling & Story Doing
  • Supporting technology
Photo by tuckett

THE CULTURAL INNOVATION CANVAS (2)

  • Marketing / Distribution / Public relations
  • Day One
  • Management
  • Short term & long term strategy
  • Pitch

THE CULTURAL INNOVATION CANVAS (2)

  • Marketing / Distribution / Public relations
  • Day One
  • Management
  • Short term & long term strategy
  • Pitch

Gamifying transportation

From boring to exciting
Photo by Agnieszka

Gamifying "natural" challenges

from difficult to gratifying

Location-based games

loose or tight relationship to the place

Marvel

Prototyping digital products

Alain Imboden

Haiku Deck Pro User