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Published on Nov 25, 2020
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MORE DECKS TO EXPLORE
PRESENTATION OUTLINE
1.
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775D EDUTAINMENT & GAMIFICATION IN TOURISM
Photo by
Markus Spiske
2.
The Cultural innovation canvas (1)
Micro & macro objectives
Engagement loop
Cultural content
Emotional content
Supporting technology
Story Telling & Story Doing
Supporting technology
Photo by
tuckett
3.
THE CULTURAL INNOVATION CANVAS (2)
Marketing / Distribution / Public relations
Day One
Management
Short term & long term strategy
Pitch
4.
THE CULTURAL INNOVATION CANVAS (2)
Marketing / Distribution / Public relations
Day One
Management
Short term & long term strategy
Pitch
5.
Gamifying transportation
From boring to exciting
Photo by
Agnieszka
6.
Gamifying "natural" challenges
from difficult to gratifying
Photo by
Lindsay Henwood
7.
Location-based games
loose or tight relationship to the place
Photo by
Anders Jildén
8.
Marvel
Prototyping digital products
Alain Imboden
Haiku Deck Pro User
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