PRESENTATION OUTLINE
FIRST OFF
- 3 main ballistics
- Internal ballistics
- External ballistics
- Terminal ballistics
- Focusing on external ballistics
GEOMETRY RELATION
- A bullet is a type of arc
- If left long enough, becomes a parabola
- Shapes used in projectiles
- Spin angles
Using a standard G7 NATO projectile
Not based on angle, but twist rate
Common angle between 30-50 degrees
Slight angles, but to compensate for drag
ARCS AND PARABOLAS
- A bullet creates an arc to the target
- In a perfect world, it would make a parabola
- Also scope makes a secant
FACTORS
- Drag
- Wind speed and resistance
- Projectile shape
- Muzzle velocity
- Bullet grain (weight)
- Caliber and powder
BASE STANDARDS
- Standard G7 projectile
- .308 caliber
- No wind
- 150 grains
- 3000 FPS muzzle velocity
- Gravity is standard (30 pounds)
CALCULATIONS
- Equation for simple ballistics
- X=(Vsquared/G)*sin(2 theta)
- X=max distance
- V=muzzle velocity
- G=gravity
- Sin(2 theta)= angle of traj. *2
ADVANCED BALLISTICS
- Drag coefficient
- Cd=Fd/(0.5PVsquaredA)
- Fd=force drag
- P=density of fluid
- V=velocity of object
- A=reference area
- Cd=drag coefficient
- Not reliable under speed of sound (~1278 FPS)
ADVANCED BALLISTICS
- You need:
- Temperature
- Air pressure
- Humidity
- Altitude
- Wind angle/wind speed
- Zero range
- Shooting angle/slant height
- Drag function