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Slide Notes

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Good Video Games

Published on Nov 21, 2015

Video gaming

PRESENTATION OUTLINE

GOOD VIDEO GAMES + GOOD LEARNING

PRESENTATION BY LATASHA QUARTERMAN
Photo by DeclanTM

Video Games have the ability to enhance literacy, problem-solving, and critical thinking skills.

Photo by niallkennedy

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Photo by Ken Whytock

PROBLEM SOLVING

  • Problems in gaming are well orderded
  • Strategic skills
  • Cognitive thinking
Photo by FutUndBeidl

CRITICAL THINKING

  • Gaming requires strategic thinking
  • Games act like the human mind
  • Gamers see the world in different ways
  • Distributes intelligence
Photo by amira_a

WHAT ARE THE DIGITAL AND

AND LITERACY GAPS
Photo by MikeKalasnik

POVERTY

  • Increases literacy gaps
  • Stricken areas have little access to technology
  • There are not equal resources
Photo by lecercle

EDUCATIONAL VIDEO GAMES

  • Are not engaging
  • Offer too much scaffolding
  • Are not adaptive
Photo by Leo Reynolds

GOOD VIDEO GAMES

  • Offer new experiences to close gaps
  • A new way to view the world
  • Create collaboration opportunities
  • Can transcend poverty lines
  • Keep students engaged
Photo by macattck

How can gaming and literacy increase student engagement?

Photo by John-Morgan

MOTIVATION

  • Gaming encourages perservance in problem solving
  • Gaming uses a zone of proximal development to keep students intrest
  • Gaming offers incentives

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