TEACHERS
GALLERY
PRICING
SIGN IN
TRY ZURU
GET STARTED
Loop
Audio
Interval:
5s
10s
15s
20s
60s
Play
1 of 13
Slide Notes
Download
Go Live
New! Free Haiku Deck for PowerPoint Add-In
Evaluating Apps
Share
Copy
Download
0
14
Published on Sep 26, 2016
No Description
View Outline
MORE DECKS TO EXPLORE
PRESENTATION OUTLINE
1.
Evaluating Apps
Jasmyn Martin
Photo by
elsua
2.
Educating Eddie
The first step in evaluating an app for classroom use is exploring questions.
A question to start with could be...
"What concepts or activities would you like to cover but don’t have enough time?"
This app would really help by giving the children extra practice with math when there is no time in class.
Photo by
Boaz Arad
3.
Evaluating Eddie
The next step is to determine what skills are being used with the app.
This app uses cognitive skills to determine the correct answer to the math problems.
When you get the correct math answer "Eddie" jumps up a branch, when the answer is incorrect Eddie jumps off the branch and falls.
Photo by
fdecomite
4.
Educating Eddie
The next step is testing the app's Instructional Design by asking questions.
The question I asked is, "Does it effectively communicate its subject matter?"
This app is very effective because it is great practice for a child to learn adding and subtracting.
Photo by
włodi
5.
Educating Eddie
Then you want to evaluate the engagement and motivation.
The goal is for the app to be fun and motivating for the child.
You want the child to enjoy learning
This game is very fun to play and it is teaching the child a lot, this game is very motivating.
Photo by
Bert Kaufmann
6.
Educating Eddie
You want to make sure there is a good balance between learning and having fun while playing.
The app needs to be just as educating as it is fun.
Educating Eddie is a fun app for young children and will be just as educating as doing math worksheets
Photo by
Follow Your Nose
7.
Educating Eddie
The last step is checking its accessibility
It is good for the app to have multiple levels of educating.
In this app each math problem gets more challenging one after the other. There is a wide range of skill level used.
Overall this app is a great educating app
Photo by
Abdullah alkhudari - 3aki
8.
Pre-School Learning
The next app I will evaluate using different steps.
The first step is to evaluate if it requires the child to be mentally active.
This is app is using mental activity because the child has to stop and think about what it is asking and what their suppose to do.
Photo by
riaskiff
9.
Pre-School Learning
Next step is the engagement
You want your students to engage with the app and ask questions
Is the app going to be easy for the children to engage with.
This app is wonderful for children to learn their letters, numbers, and shapes. It is very engaging.
Photo by
Leo Reynolds
10.
Pre-School Learning
Is the app meaningful learning?
Is the content they are learning important or is this app all fun and games?
This app is very meaningful when it comes to younger children.
Alphabet, numbers, and shapes are the very first thing a child learns and it is very important.
Photo by
Schristia
11.
Pre-School Learning
Is the app socially interactive?
This is app does not offer social interaction.
The teacher does not communicate or associate with the app while the child plays it.
Photo by
eriwst
12.
Evaluating
Over all both of these apps are very good learning and educating apps for young children.
These apps meet almost all the requirements for being a good app
Photo by
Frau Hölle
13.
Untitled Slide
Friend of Haiku Deck
×
Error!