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Evaluating Apps for Educational Purposes

Published on Nov 22, 2016

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PRESENTATION OUTLINE

Evaluating Apps for Educational Purposes

JJ Watkins 
Photo by Leo Reynolds

We will evaluate two apps and see if they can be used in they classroom.
Will they pass the Test!

Photo by futileboy

Two ways of evaluating apps. We will test each by a different set of questions.

Photo by SalFalko

The first app is a history app that involves cannons and ships. You answer questions to see if you get to fire your cannon or be fired upon.

This is what the 1st app looks like,

while its being played. 

Is this the right age group for my students?

For a high school student, this game would be too easy for a student no learning would be achieved.

Photo by Terry McCombs

Does it meet the needs for my class?

No way this Apps is about British history.

Is this app interactive enough for my students?

  • For high school students, this app is to slow paced.
  • For a 6th grade class, this might be a better fit.
Photo by greg.burek

British History app does not pass the test. Even thou, students get to sink ships in this app.

Photo by Thomas Hawk

The second app looks like

This app has videos for students to engage and interact with.

The timeline keeps the students in a certain time era.

Does this app create active learning?

  • Yes, the videos keep it with interesting and lively.

Does this app help student engaged?

  • This app doesn't give any feedback.
  • This app is simply a tool to aid with visual cues.

Neither of these tools I would use in my classroom, but they are a promising start to the future of apps.