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Slide Notes

DownloadGo Live

EAP Oral Presentation 2014

Published on Nov 23, 2015

Should online gaming be recognised as a sport?

PRESENTATION OUTLINE

SHOULD ONLINE GAMING BE RECOGNISED AS A SPORT?

OUTLINE

  • Introduction
  • Definitions
  • Refutation (CA)
  • Support (SA)
  • Conclusion

WHAT IS ELECTRONIC SPORTS?

ESPORTS IS..

  • Organised video game competition
  • Competitive/professional gaming
  • Played before live audiences
  • Subdivided into various genres

DOES IT FALL IN LINE WITH A REAL SPORT?

Photo by oscarandtara

DEFINITION OF SPORT

  • Activity displaying physical exertion and skill
  • Involving an individual or team
  • Competitive nature
Photo by Manuls

WHO ARE PROFESSIONAL GAMERS?

Photo by vsmak350

PRO-GAMERS CONSIST OF

  • Predominantly males
  • Usually 16-25 years of age
  • Play computer games for a living

CAN THEY BE CONSIDERED ATHLETES?

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AN ATHLETE IS..

  • A person trained or gifted in exercises or contests
  • Involving mental and physical agility, stamina or strength
Photo by HckySo

NOT A SPORT!

  • Not a physical activity
  • Amusing waste of time (hobby)
  • Unhealthy obession

NO (Addiction & Sexism)

  • Fine line between gaming addiction and gaming as a career path
  • Lingering sexism that tarnishes video game culture
  • e.g. MLG statistics that indicate an 85% male viewership (MLG 2012)

YES (Physicality)

  • Similar training regimen to top olympic athletes
  • e.g. in terms of time and dedication,
  • Intensive training regime and strictly controlled daily schedule
  • e.g. gym sessions and dieting programs
Photo by Vironevaeh

YES (Physicality)

  • Tremendous manual dexterity
  • e.g. 300-450 actions per min (APM)
  • Exceptional mental agility & endurance
  • e.g. 10-12 hour work days
Photo by Mini D

YES (Teamwork)

  • Extensive amount of teamwork
  • e.g. League of Legends is a strategic multiplayer game
  • which requires efficient teamwork and communication
  • skills to achieve victory.
  • Comendable competitive spirit
Photo by KennethMoyle

YES (Viewership)

  • Broadcasts a live-event experience w/ matched quality as pro sports
  • e.g. weekly League Championship Series (LCS) on televised platforms
  • that attract hundreds of thousands (Riot Games 2013)
  • Provides a viable career opportunity
  • e.g. pro-gamers earn up to a total of $200-250k a year (Alex Garfield 2014)
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YES (Recognition)

  • Recognised by a federal govt body
  • e.g. US govt now issues professional gamers P-1 visas,
  • which are intended for "traditional" athletes/sportsmen
  • (US Citizenship and Immigration Services 2012)

YES (Recognition)

  • Adds legitimacy to eSports which attracts sponsorship
  • e.g. The Coca-Cola Company sponsoring Riot Games Inc.
  • seasonal North American Challenger Series (NACS 2012)
  • e.g. Amazon buying video-game streaming service Twitch
  • for $970m (BBC News Technology 2014)
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WHAT CAN EXPECT FROM THE ESPORTS INDUSTRY IN THE FUTURE?

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EXPECTATIONS

  • Dispel claims of sexist culture
  • Adopt a more transparent view of
  • professional gamers training regimen

CONCLUSION

  • Competitive online gaming is a sport
  • Professional gamers are athletes by their own right.
Photo by vsmak350

THANK YOU VERY MUCH (: