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Digital Identity Project

Published on Nov 23, 2015

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PRESENTATION OUTLINE

DIGITAL IDENTITY PROJECT

INTEGRATING TECH CLASS

What is digital identity?
As a teacher refers to your technology talents and competencies
(instructionally /professionally)

Photo by rosmary

A digital identity addresses three goals important to aspiring teachers:
-building a multimedia resume
-learning resources and teaching tools
-modeling technology for students

Photo by Darwin Bell

DEVELOPING DIGITAL LITERACIES

  • learn photo visual literacy (reading visual images)
  • Reproduction literacy (creating new interpretations using existing materials)
  • Branching literacy (creating knowledge in nonlinear ways)
  • Information literacy (asking questions about the reliability of information)
  • Socio-ecomotional literacy (using analytical and critical thinking skills when using information)
Photo by nemodoteles

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DEVELOPING COMMUNICATION AND COLLABORATION

  • Social networks and social media
  • Student conduct online polls or surveys
  • Collaborative digital storytelling
  • Digital games for learning
  • Translation software

DEVELOPING COMMUNICATION AND COLLABORATION (CONT)

  • Online poster and website publishing
  • Student-friendly programming lanuages and environments
Photo by fraew

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DEVELOPING CREATIVITY

  • Struggle to identify what creativity is.....
  • It will differ depending on the child
  • Freewriting, brainstorming to editing and publishing
  • Students might start to do something that is not that different
  • Over time you will see their creativity develop with modifications
Photo by @boetter

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Digital Citizenship

Student Learning and Academic Performance
(Access/Communication/Literacy (when and how)

Photo by Camil Tulcan

Digital Citizenship

School Environment and Student Behavior
(Security, Rights and Responsibilities and Etiquette)

Photo by DaveBleasdale

Digital Citizenship

Student Life Outside of the School Environment
(Commerce/Health and Wellness/Law)

Photo by scismgenie

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Critical Thinking and Problem Solving
Students encounter types of problems that occur in real world or have interest to them
Students integrate knowledge of technology (how to use computer and game playing machines)with academic content.(embedded in game)

Photo by kevin dooley

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