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Slide Notes

Our new digital world comes along with new perceptions, habits and activities. It is important that we actively shape the manners and responsibilities that come along with it.
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Digital Citzenship

Published on Nov 28, 2016

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PRESENTATION OUTLINE

Digital Citzenship

New Rules for a New World
Our new digital world comes along with new perceptions, habits and activities. It is important that we actively shape the manners and responsibilities that come along with it.
Photo by superkimbo

My personal feeling used to be that I want to wait for the bugs to be worked out of the system before engaging in digital education. I now realize that it is vitally important in order for me to be able to relate to and engage with students. School is the most appropriate place for students to learn how to use this powerful tool.

Photo by Ped-X-Ing

Untitled Slide

If I were teaching digital citizenship, I would focus on these three areas, each with its own set of unique circumstances and considerations.

Respect

  • Students need to understand that, even on line, we are still communicating with people. http://achievevirtual.org/7-rules-for-online-etiquette/
  • Students should also learn respect for the awesome power that technology provides for them, not only in terms of entertainment, but also in terms of education.
  • Like any good tool, we need to know when to use it and when not to.
To teach students respect for the technology I think that some role playing activities could be used to illustrate issues of online etiquette, how misunderstandings could happen, and the wrong way to use technology, including who we can trust.

Students would need to practice recognizing financial scams and false sources, as well as learning how to do their own fact checking and practice using legitimate websites and research materials. There is a great idea for an activity in the "truth or fiction" section of this article. https://www.edutopia.org/blog/digital-citizenship-need-to-know-vicki-davis

Educate

  • Students should have the opportunity to use their already existing technology skills to educate themselves in a safe, supervised environment.
  • A great way to enrich learning is to encourage collaboration both within the class and across the world.
1. This is a great opportunity to build multi-media presentations and research project-based learning.

2. Here is a neat example of an opportunity for students to learn about a relevant topic from other students while playing a game. http://gamifi-ed.wikispaces.com/AIC_Simulation

Protect

Student safety is a top priority. Here is a thorough list of areas of focus. https://www.edutopia.org/blog/digital-citizenship-need-to-know-vicki-davis

Procedures

  • Whether or not technology will be used will be clearly posted on the board.
  • Also posted will be the task, and platform used to complete it.
  • The teacher will guide students through the use of the technology until classes have proved competency and responsibility using the tool.
  • Students should listen for and follow instructions until the teacher announces "TCB!" (Take Care of Business)
  • "Screens down" will be a signal from the teacher for students to lower their screens and listen for instructions.
For my procedures, I wanted to compile a list specific enough that it would provide a strong framework from which to operate, and general enough that they would be used regardless of the day's activity. Until the procedures became routine all technology activities would be highly structured. As students demonstrate more mastery of not only skills but responsibility as well, they would be given more freedom but these procedures would remain.

As we go through the different aspects of digital citizenship, the overarching rules should be few and consistant.
1. Only use technology when directed by the teacher.
2. Only use technology for a purpose condoned by the teacher.

As with procedures, I wanted my rules to be general enough that they could always apply every day. Consequences might be that a student has to share a device, must find another way to participate, or have to make up the activity on their own time.
Photo by deepwarren

For the in class activity I drew "21st century digital learners". At first it was too general for me to know where to begin. In retrospect I am glad, because it really drove home the broad scope of what we are trying to teach students about being conscientious consumers and creators of digital media.