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Creators vs. Consumers

Published on Jun 18, 2016

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PRESENTATION OUTLINE

Creators vs. Consumers

Blayne Gilmer

Key Factors

  • Deeper engagment
  • Innovation & problem solving
  • Entrepreneurship
  • Gaming & Program development
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Overview

  • Demonstrate mastery through transfer
  • Student centered
  • Creates a culture of creativity for all involved
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Types of Creation

  • Project-based learning
  • Authentic Assessment
  • Work-based learning
  • All 3 promote problem solving skills and require students to take responsibility and show initiative (Helle, Tynjälä, Olkinuora, 2006, pg. 288).

Creating Promotes

  • Independence/Problem solving
  • Critical thinking skills
  • Communication & Collaboration
  • (Brown, 2008, p.34.)
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creating requires

  • Scaffolding from teacher
  • Willingness to learn and create as a teacher
  • Listening to students and differentiating based on their needs (Brown, 2008, p.33-35).
Photo by Auntie P

The Big Picture

  • Creation, 21st Century Skills, PBL, and Authentic Assessment all focus on real world relevancy and producing well equipped citizens (Schmitz, Baber, John, Brown, 2000, 65-66).
  • As teachers we must focus on the bigger picture and not just grades and teacher evaluations.

References

  • Brown, J. K. (2008). Student-Centered Instruction: Involving Students in Their Own Education. Music Educators Journal, 94(5), 30-35. doi:10.1177/00274321080940050108
  • Helle, L., Tynjälä, P., & Olkinuora, E. (2006). Project-Based Learning in Post-Secondary Education – Theory, Practice and Rubber Sling Shots. High Educ Higher Education, 51(2), 287-314. doi:10.1007/s10734-004-6386-5

References

  • Schmitz, C. D., Baber, S. J., John, D. M., & Brown, K. S. (2000). Creating the 21st-Century School of Education: Collaboration, Community, and Partnership in St. Louis. Peabody Journal of Education, 75(3), 64-84. doi:10.1207/s15327930pje7503_5