PRESENTATION OUTLINE
WHY STEAM?
- Becuase children are natural scientists
- Children are driven to explore and discover
- The younger they are, the fewer boundaries children acknowledge
STEAM is all about:
designing, experimenting,
problem-solving,
social interaction.
With STEAM, children are presented with real-world challenges, and encouraged to solve problems and present their ideas.
TEACHERS CAN SUPPORT STEM LEARNING WITH:
- Intentional design
- High-quality child-teacher interactions
- Scientific explanations and vocabulary
- Active Whole Brain delivery
TEACHERS CAN SUPPORT STEM LEARNING WITH:
- Hands-on lessons, prepared ahead
- Lessons which allow for independent discovery
At HDLL, STEAM is:
- Hands-on
- Project-based
- Inquiry-based
- Both active and reflective
STEAM IS HANDS-ON LEARNING
- Students change variables & observe immediate results
- Students learn by doing
Use a scientific process to solve problems
- ask
- imagine
- plan
- create
- test
- redesign
Form hypotheses. Ask "What would happen if..." and make guesses as to the answer.
Use senses & tools to measure, compare, gather information, investigate, & observe processes & relationships.
Investigate to test hypotheses &observations.
Draw conclusions & form generalizations.
Develop growing abilities to collect, describe & record information through a variety of means, including discussion, drawings, maps, projects & charts.
Establish a scientific vocabulary, and comfortably use that vocab in discussion and written records.
At HDLL, we especially want students to
learn to fail.
By which, I mean we want students to create, test, make mistakes, and learn from them.
Students will learn more from an initial failure which they experiment to fix, than they would from a few hints from teachers to produce an okay design.
If they create it and fix it themselves, students feel a sense of ownership, not just of their design, but of the learning.
Stick to Pacing Guide
- Guides are paced to scaffold lessons
- New Mission Monday schedules lead to a weekly challenge
ENGAGE
- Use Whole Brain strategies to deliver engaging lessons
ASK
- If you don't know, ask!
- At trainings, ask questions if things are unclear.
- If you need help, ask!
ASK
- Ask students "what if..." questions.
- Use scientific vocabulary
We want staff and students to have a positive experience with STEAM.