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Cannes Digest 2013

Published on Jul 16, 2013

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PRESENTATION OUTLINE

CANNES DIGEST 2013

BY ZOLTÁN HAVASI, HEAD OF PLANNING, ISOBAR HUNGARY

THIS PRESENTATION IS NOT ABOUT ...

... THE AWARD SHOWS

... OR THE AD LEGENDS WE MET

... OR THE PARTIES WE WENT TO

BUT THE MASSIVE LEARNINGS

FROM 15 SEMINARS, 6 WORKSHOPS, 2 FORUMS AND 1 MASTERCLASSES

THIS IS WHAT WE LEARNT:

DEFINE A GREAT PROBLEM

THERE IS ALWAYS ONE BEHIND EVERY GREAT IDEA

MOONSHOT THINKING

AIM TO SOLVE A GREAT PROBLEM, EVEN IF THERE IS A SLIM CHANCE IT BEING FIXED
Aiming to make things 10x better will result a good return on your time.
Great problems are the ones the world wants to go away so they will pick up and spread your idea if it can solve it
New technology always starts being pointed at old problems in old ways. It's not enought to make a great new technology you have to see what it is for. That moment it is not a technology moment. That is a creativity moment.

LOOK FOR THE PAINFUL MOMENTS

IN OUR DAILY SCHEDULE
Hyperislad's work shop gave a good inspiration on how to find great problems.
See the results here:
http://savinggreece.hyperisland.com/

MEDIA IS WHERE PEOPLE AND IDEAS MEET

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FIND A MEANINGFUL IDEA

THAT ENGAGES THE AUDIENCE AND IS RELEVANT FOR THE BRAND

IN THE PAST THE MESSAGE DEFINED THE IDEA

TODAY IT IS WHERE BRANDS' AND PEOPLE'S INTENTIONS MEET

MAKE WOMEN REALISE THEY'RE MORE BEAUTIFUL THAN THEY THINK THEY ARE

THE ORIGINAL BRIEF FOR DOVE SKETCHES WAS:

MAKE YOUNGSTERS TALK ABOUT RAIL SAFETY

THE ORIGINAL BRIEF OF DUMB WAYS TO DIE WAS:

WE'RE NOT MAKING IDEAS ANYMORE

BUT RATHER BUSINESS MODELS
The new tools allows you to design even newer thing

UNLEASH YOUR CREATIVITY

YOU ARE NOT EXPLORING ANYTHING NEW

IF YOU KNOW EXACTLY WHERE ARE YOU GOING TO END UP

CREATIVE ALCHEMY'S TOOLS

TO UNLOCK THE UNKNOWN PICK ONE OF
Kentaro Kimura (Co-CEO, Executive Creative, DirectorHakuhodo Kettle) pointed out that our conscious is like a city and our unconscious is like a forest.
Cities are mapped, known, safe while forests are unknown, dangerous, unpredictible.
Initially our mind was unconscious but over time our conscious took over.
Advertising is an activity to change unconscious desires to conscious ones through words and visuals.

CREATIVITY IS A BATTLE

BETWEEN HABITUAL AND EXPLORATIVE THINKING

CREATIVITY COMES FROM PRESSURE

YOU MUST GET THE BRIEF PRECISE AND INSPIRING

TO TAP INTO AND GET THE MOST OF CROWDSOURCED AD CREATION

MAGIC IS SCIENCE DONE IN AN ENTERTAINING WAY

THE EYE SEES EVERYTHING

SO ONLY THE BRAIN CAN BE FOOLED

CREATIVES ARE FRUSTRATED

THEIR JOB ISN'T LIMITED TO MAKING THINGS LOOK NICER
Creative's muscles are at better use in innovation.

IDEAS ARE HARD TO SELL

IT'S EASIER TO BUY NUMBERS THAN IDEAS

YOU BETTER BUILD UP YOUR ARGUMENT BEFORE GETTING TO THE CREATIVE

GOOD LISTENERS MAKE BETTER SPEAKERS

CLIENTS SHOULD FEAR MEDIOCRE IDEAS

THE ONES THAT HAVE NO EFFECT AT ALL

KEEP IT SIMPLE

WE DO STUFF AROUND STUFF

OR SOMETIMES WE DO OUR OWN STUFF

ASK NOT WHAT WILL CHANGE IN THE FUTURE

BUT WHAT WILL REMAIN

KEEP UP YOUR PASSION

NEVER FORGET WHY YOU CAME TO THE BUSINESS

TALENT ALONE IS NOT ENOUGH

HAVE TO HAVE THE COURAGE TO FIGHT FOR YOUR WORK

FORGET BIG DATA

GIVE PERSONAL DATA MEANING

AND TURN THE QUANTIFIED SELF INTO QUALIFIED

HOPES, DREAMS AND INSPIRATION

THE SEARCHBOX IS WHERE PEOPLE PUT THEIR

LEARN TO READ DATA

AND TURN IT INTO STORIES

TECH IS NOT THE ANSWER

GOOD TECH IS NO EXCUSE FOR A BAD IDEA

THE RIGHT TECH IS THERE TO BRING THE RIGHT IDEA ALIVE

AND NOT VICE VERSA

EMOTIONS MAKE ENGAGEMENT

TECH IS THERE TO HELP

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NEW TECH NEEDS TIME TO EXPERIMENT TO BECOME ARTISTS' TOOL

WHEN THE CAMERA WAS INVENTED PAINTERS THREW THEIR BRUSHES AWAY

MAKE YOUR IDEA GO VIRAL

INSTINCT REACTIONS AND EXPECTED SOCIAL VALUE

ARE THE TWO KEY FACTORS THAT MAKES ANYONE SHARE

EMOTIONS AND ENGAGEMENT WILL RESULT IN IMPACT

WE SNACK CONTENT

THE PATTERNS MAY VARY ACROSS GENERATIONS BUT THE EMOTIONS ARE THE SAME

WHY ASK IF YOU CAN MEASURE?

EKMAN'S ALL SIX BASIC EMOTIONS ARE TRACKED VIA REALEYES' AUTOMATED FACIAL CODING SYSTEM

GETTING PEOPLE TO WATCH A VIDEO IS ALL ABOUT DRAWING OUT EMOTIONS

GETTING THEM TO SHARE IT IS ABOUT THE SENDER'S PERSONALITY

IE. WHEN A BRAND LOGO APPEARS

VIEWERS QUIT WATCHING A VIDEO WHEN THEY SENSE THEY'RE BEING INFLUENCED

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Further reading on Thales S. Teixeira's (assistant professor, HBS, Marketing Unit) work:
http://hbswk.hbs.edu/item/7267.html

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SEE YOU NEXT YEAR