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Slide Notes

Materials:
Blindfolds (1 per participating team)
Obstacles (anything - cones, paper, rope, rocks, backpacks)
Designated space (with clear perimeter and end-lines)

Activity Day:

1. Each class will divide evenly (random count by twos) into two teams that will compete amongst themselves on separate courses.

2. Teachers will help facilitate the competition.

3. Timing is key - there will only be 10 minutes for the activity, so keep it simple, do not over-explain or take many questions (we want students to figure things out for themselves), and make sure that at least two rounds happen, so students can learn from mistakes and improve

4. Winning teams will earn PLT Field perk to be determined later.

Blindfolded Obstacle Course

Published on Dec 09, 2016

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PRESENTATION OUTLINE

Blindfolded Obstacle Course

Rules of the Game
Materials:
Blindfolds (1 per participating team)
Obstacles (anything - cones, paper, rope, rocks, backpacks)
Designated space (with clear perimeter and end-lines)

Activity Day:

1. Each class will divide evenly (random count by twos) into two teams that will compete amongst themselves on separate courses.

2. Teachers will help facilitate the competition.

3. Timing is key - there will only be 10 minutes for the activity, so keep it simple, do not over-explain or take many questions (we want students to figure things out for themselves), and make sure that at least two rounds happen, so students can learn from mistakes and improve

4. Winning teams will earn PLT Field perk to be determined later.
Photo by Nikhil Kirsh

1. Teams Choose Walkers

One minute to choose one person to be blindfolded, walking the course

2. Teams plan

Give one minute for them to plan with their walker

3. Teams line up

Shoulder to shoulder along the perimeter of the course

4. Walkers in Position

On opposite ends of the course, facing each other

5. Set up obstacles

Only after walkers have put on blindfolds

6. Begin

Walkers enter course, teammates give instructions from sideline

7. Walkers touch obstacles?

10 second count, standing still

8. Walkers Finish

By crossing the opposite end-line

9. Repeat

At least one more time, with a new walker

What if they take too long?

Stop the first round at 5 minutes in, and give a chance for re-strategizing

Greg Callaham

Haiku Deck Pro User