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Slide Notes

DownloadGo Live

SXSWedu

Published on Nov 25, 2015

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PRESENTATION OUTLINE

STEAM by Design

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Guiding Principles - Students...

  • are competent
  • learn by creating, inventing, and solving real problems
  • thrive with autonomy
  • enjoy complexity

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Guiding Principles - STEAM...

  • encourages deep learning
  • reflects the complexity of real life
  • develops the growth mindset, agency, and adaptability needed in a complex world

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Differentiators

  • Mission oriented: focus on service, equity, and access
  • Taking the Making out of the space
  • Designed with the student in mind
  • Integrated approach based on the Bauhaus, a world renowned design school

Human-Centered Design

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Student Focused

  • Digital portfolios
  • Mentors
  • Resident Creatives
  • Online profile management
  • Culminating 8th grade experience, including micro-internships and "masterwork"

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Summer MakerEd Camp

  • SGCS teacher training
  • Connect with Maker community
  • Collaborative planning sessions
Fabrication:
ease of access, types, time (rapid prototyping)

Physical Computing:
Arduino (like a robot brain) to linked to senors that can be programmed, "internet of things"

Programming:
ubiquitous and accessible; permeates the culture vs just a

We can make things REAL, not just a simulation.

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FEATURED IN ...

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