Draw My Life: Using Stick Figure Storytelling to Foster Participatory & Digital Literacies

Published on Nov 19, 2015

Garnering millions of Youtube views, Draw My Life videos and their related conversations exemplify the participatory content creation and sharing that today’s learners seek out and enjoy. Draw My Life videos employ flip-book style videos or fast-motion video apps, typically on mobile devices, to capture narration and stick figure sketching of important life moments. With seemingly simple drawings, individuals use this forum to explore meaningful events, turning points, and lessons learned, in compelling, insightful, and sometimes very personal digital stories.

The purpose of this session is to introduce participants to the engaging and adaptable “Draw My Life” video as a form of storytelling. Further, attendees will identify and discuss the literacies that these stories require and foster, including technology and storytelling skills and dispositions of self-reflection and metacognition.

PRESENTATION OUTLINE

Draw My Life

USING STICK FIGURE STORYTELLING TO FOSTER PARTICIPATORY AND DIGITAL LITERACIES
Photo by marcopolis

slides & resources https://twitter.com/
rebeccajm87

Photo by marcopolis

JOLLE winter Conference

February 7, 2015

On the Drawing Board

  • Introduction
  • Examples
  • Theoretical lenses
  • Draw!
  • Integration & conclusion
Photo by Enokson

at your tables:
what is one idea or observation about DML? what is one question you have?

Untitled Slide

"Information literacy has progressed from the simple definition of using reference resources to find information. Multiple literacies, including digital, visual textual, and technological, have now joined information literacy as critical skills for this century."
(AASL Common Beliefs)

AASL Standards for the 21st-Century Learner (includes the Common Beliefs)
http://www.ala.org/aasl/sites/ala.org.aasl/files/content/guidelinesandstand...
Photo by hdes.copeland

Library and INFORMATION Science Lens

  • Information behaviors: creating, accessing, consuming, sharing
  • example from Koh: in study of Scratch community, digital youth experienced autonomous and social learning; productive information behavior seemed to provide empowerment; as information creators, youth expressed creativity and identity (2015)
Kyungwon Koh's study in JRLYA, "Radical Change Theory: Framework for Empowering Digital Youth": http://www.yalsa.ala.org/jrlya/wp-content/uploads/2015/01/Kyongwon-Koh_Radi... (also included in Resources)

radical change: interactivity, connectivity, access
(Dresang)

Photo by LaPrimaDonna

"playing the text"
(Mackey 2007)

Photo by VinothChandar

Mackey: "playing is a word that makes much more room for the agency and energy of performers"

MY VIEW: DML is multimodal,
metacognitive, content creation,
sharing, and engaging-- and it holds value for those who study & teach today's learners, possibly across disciplines of research.

Photo by Philippe Put

Let's Draw!

Draw your LIFE

  • try a few drawings: you. you at school or work. you doing something you enjoy.
  • choose a focused timeframe to draw today.
  • map, sketch, or list important moments.
  • draw 4-5 scenes for your story.
  • narrate your drawings.
  • if you choose, film & record.

how to digitize

  • Easy way: flip book-style
  • OR: video. fast-forward. narrate.
  • OR: Draw My Life iPad app
Photo by Enthuan

Untitled Slide

Can you envision DRAW MY LIFE at school? How might we retain the integrity and appeal?

Photo by lecates

Rebecca Morris

Haiku Deck Pro User